It's been a fair while since the last Duodecim video, but I figured they weren't exactly going anywhere anytime soon. This is a continuation from the "Cheater Rule" settings development in the previous installment. If you need a refresher as to the particulars, I suggest you check out its description...it took almost the whole allotment of characters just explaining them, after all. The biggest "weakness" to this admittedly flimsy (but exceedingly useful) ruleset is where you can't abuse a Banish Trap and in cases where wall rushes are difficult due to wide open areas far from solid walls to knock them into, or even just a general difficulty performing a Wall Rush with your selected character. So I resort to some other aspects of the game that my custom "Cheater Rule" just happens to enable, a fair bit of which is stuff that's technically applicable in normal rules, but on much shorter timetables, so it comes up that much less often. --- Ultimecia vs. Delusory Warlock Lunar ! Subterrane ("Battle with the Four Fiends," Final Fantasy IV) Well, a warning is in order... I don't actually use Ultimecia all that often. I'm just not very good at using her, and the play style doesn't particularly click with me for whatever reason. I consider it a personal "triumph" that I'm able to decide to use the hold or tap variations on her moves in the thick of battle. Though I do tend to err on the side of tapping here, because the idea is simply to keep the enemy with the vastly superior
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